interface WebGL2RenderingContextBase {
    ACTIVE_UNIFORM_BLOCKS: number;
    ALREADY_SIGNALED: number;
    ANY_SAMPLES_PASSED: number;
    ANY_SAMPLES_PASSED_CONSERVATIVE: number;
    COLOR: number;
    COLOR_ATTACHMENT1: number;
    COLOR_ATTACHMENT10: number;
    COLOR_ATTACHMENT11: number;
    COLOR_ATTACHMENT12: number;
    COLOR_ATTACHMENT13: number;
    COLOR_ATTACHMENT14: number;
    COLOR_ATTACHMENT15: number;
    COLOR_ATTACHMENT2: number;
    COLOR_ATTACHMENT3: number;
    COLOR_ATTACHMENT4: number;
    COLOR_ATTACHMENT5: number;
    COLOR_ATTACHMENT6: number;
    COLOR_ATTACHMENT7: number;
    COLOR_ATTACHMENT8: number;
    COLOR_ATTACHMENT9: number;
    COMPARE_REF_TO_TEXTURE: number;
    CONDITION_SATISFIED: number;
    COPY_READ_BUFFER: number;
    COPY_READ_BUFFER_BINDING: number;
    COPY_WRITE_BUFFER: number;
    COPY_WRITE_BUFFER_BINDING: number;
    CURRENT_QUERY: number;
    DEPTH: number;
    DEPTH_COMPONENT24: number;
    DEPTH_COMPONENT32F: number;
    DEPTH24_STENCIL8: number;
    DEPTH32F_STENCIL8: number;
    DRAW_BUFFER0: number;
    DRAW_BUFFER1: number;
    DRAW_BUFFER10: number;
    DRAW_BUFFER11: number;
    DRAW_BUFFER12: number;
    DRAW_BUFFER13: number;
    DRAW_BUFFER14: number;
    DRAW_BUFFER15: number;
    DRAW_BUFFER2: number;
    DRAW_BUFFER3: number;
    DRAW_BUFFER4: number;
    DRAW_BUFFER5: number;
    DRAW_BUFFER6: number;
    DRAW_BUFFER7: number;
    DRAW_BUFFER8: number;
    DRAW_BUFFER9: number;
    DRAW_FRAMEBUFFER: number;
    DRAW_FRAMEBUFFER_BINDING: number;
    DYNAMIC_COPY: number;
    DYNAMIC_READ: number;
    FLOAT_32_UNSIGNED_INT_24_8_REV: number;
    FLOAT_MAT2x3: number;
    FLOAT_MAT2x4: number;
    FLOAT_MAT3x2: number;
    FLOAT_MAT3x4: number;
    FLOAT_MAT4x2: number;
    FLOAT_MAT4x3: number;
    FRAGMENT_SHADER_DERIVATIVE_HINT: number;
    FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number;
    FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number;
    FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_RED_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number;
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number;
    FRAMEBUFFER_DEFAULT: number;
    FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number;
    HALF_FLOAT: number;
    INT_2_10_10_10_REV: number;
    INT_SAMPLER_2D: number;
    INT_SAMPLER_2D_ARRAY: number;
    INT_SAMPLER_3D: number;
    INT_SAMPLER_CUBE: number;
    INTERLEAVED_ATTRIBS: number;
    INVALID_INDEX: number;
    MAX: number;
    MAX_3D_TEXTURE_SIZE: number;
    MAX_ARRAY_TEXTURE_LAYERS: number;
    MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number;
    MAX_COLOR_ATTACHMENTS: number;
    MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number;
    MAX_COMBINED_UNIFORM_BLOCKS: number;
    MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number;
    MAX_DRAW_BUFFERS: number;
    MAX_ELEMENT_INDEX: number;
    MAX_ELEMENTS_INDICES: number;
    MAX_ELEMENTS_VERTICES: number;
    MAX_FRAGMENT_INPUT_COMPONENTS: number;
    MAX_FRAGMENT_UNIFORM_BLOCKS: number;
    MAX_FRAGMENT_UNIFORM_COMPONENTS: number;
    MAX_PROGRAM_TEXEL_OFFSET: number;
    MAX_SAMPLES: number;
    MAX_SERVER_WAIT_TIMEOUT: number;
    MAX_TEXTURE_LOD_BIAS: number;
    MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number;
    MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number;
    MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number;
    MAX_UNIFORM_BLOCK_SIZE: number;
    MAX_UNIFORM_BUFFER_BINDINGS: number;
    MAX_VARYING_COMPONENTS: number;
    MAX_VERTEX_OUTPUT_COMPONENTS: number;
    MAX_VERTEX_UNIFORM_BLOCKS: number;
    MAX_VERTEX_UNIFORM_COMPONENTS: number;
    MIN: number;
    MIN_PROGRAM_TEXEL_OFFSET: number;
    OBJECT_TYPE: number;
    PACK_ROW_LENGTH: number;
    PACK_SKIP_PIXELS: number;
    PACK_SKIP_ROWS: number;
    PIXEL_PACK_BUFFER: number;
    PIXEL_PACK_BUFFER_BINDING: number;
    PIXEL_UNPACK_BUFFER: number;
    PIXEL_UNPACK_BUFFER_BINDING: number;
    QUERY_RESULT: number;
    QUERY_RESULT_AVAILABLE: number;
    R11F_G11F_B10F: number;
    R16F: number;
    R16I: number;
    R16UI: number;
    R32F: number;
    R32I: number;
    R32UI: number;
    R8: number;
    R8_SNORM: number;
    R8I: number;
    R8UI: number;
    RASTERIZER_DISCARD: number;
    READ_BUFFER: number;
    READ_FRAMEBUFFER: number;
    READ_FRAMEBUFFER_BINDING: number;
    RED: number;
    RED_INTEGER: number;
    RENDERBUFFER_SAMPLES: number;
    RG: number;
    RG_INTEGER: number;
    RG16F: number;
    RG16I: number;
    RG16UI: number;
    RG32F: number;
    RG32I: number;
    RG32UI: number;
    RG8: number;
    RG8_SNORM: number;
    RG8I: number;
    RG8UI: number;
    RGB_INTEGER: number;
    RGB10_A2: number;
    RGB10_A2UI: number;
    RGB16F: number;
    RGB16I: number;
    RGB16UI: number;
    RGB32F: number;
    RGB32I: number;
    RGB32UI: number;
    RGB8: number;
    RGB8_SNORM: number;
    RGB8I: number;
    RGB8UI: number;
    RGB9_E5: number;
    RGBA_INTEGER: number;
    RGBA16F: number;
    RGBA16I: number;
    RGBA16UI: number;
    RGBA32F: number;
    RGBA32I: number;
    RGBA32UI: number;
    RGBA8: number;
    RGBA8_SNORM: number;
    RGBA8I: number;
    RGBA8UI: number;
    SAMPLER_2D_ARRAY: number;
    SAMPLER_2D_ARRAY_SHADOW: number;
    SAMPLER_2D_SHADOW: number;
    SAMPLER_3D: number;
    SAMPLER_BINDING: number;
    SAMPLER_CUBE_SHADOW: number;
    SEPARATE_ATTRIBS: number;
    SIGNALED: number;
    SIGNED_NORMALIZED: number;
    SRGB: number;
    SRGB8: number;
    SRGB8_ALPHA8: number;
    STATIC_COPY: number;
    STATIC_READ: number;
    STENCIL: number;
    STREAM_COPY: number;
    STREAM_READ: number;
    SYNC_CONDITION: number;
    SYNC_FENCE: number;
    SYNC_FLAGS: number;
    SYNC_FLUSH_COMMANDS_BIT: number;
    SYNC_GPU_COMMANDS_COMPLETE: number;
    SYNC_STATUS: number;
    TEXTURE_2D_ARRAY: number;
    TEXTURE_3D: number;
    TEXTURE_BASE_LEVEL: number;
    TEXTURE_BINDING_2D_ARRAY: number;
    TEXTURE_BINDING_3D: number;
    TEXTURE_COMPARE_FUNC: number;
    TEXTURE_COMPARE_MODE: number;
    TEXTURE_IMMUTABLE_FORMAT: number;
    TEXTURE_IMMUTABLE_LEVELS: number;
    TEXTURE_MAX_LEVEL: number;
    TEXTURE_MAX_LOD: number;
    TEXTURE_MIN_LOD: number;
    TEXTURE_WRAP_R: number;
    TIMEOUT_EXPIRED: number;
    TIMEOUT_IGNORED: number;
    TRANSFORM_FEEDBACK: number;
    TRANSFORM_FEEDBACK_ACTIVE: number;
    TRANSFORM_FEEDBACK_BINDING: number;
    TRANSFORM_FEEDBACK_BUFFER: number;
    TRANSFORM_FEEDBACK_BUFFER_BINDING: number;
    TRANSFORM_FEEDBACK_BUFFER_MODE: number;
    TRANSFORM_FEEDBACK_BUFFER_SIZE: number;
    TRANSFORM_FEEDBACK_BUFFER_START: number;
    TRANSFORM_FEEDBACK_PAUSED: number;
    TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number;
    TRANSFORM_FEEDBACK_VARYINGS: number;
    UNIFORM_ARRAY_STRIDE: number;
    UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number;
    UNIFORM_BLOCK_ACTIVE_UNIFORMS: number;
    UNIFORM_BLOCK_BINDING: number;
    UNIFORM_BLOCK_DATA_SIZE: number;
    UNIFORM_BLOCK_INDEX: number;
    UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number;
    UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number;
    UNIFORM_BUFFER: number;
    UNIFORM_BUFFER_BINDING: number;
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: number;
    UNIFORM_BUFFER_SIZE: number;
    UNIFORM_BUFFER_START: number;
    UNIFORM_IS_ROW_MAJOR: number;
    UNIFORM_MATRIX_STRIDE: number;
    UNIFORM_OFFSET: number;
    UNIFORM_SIZE: number;
    UNIFORM_TYPE: number;
    UNPACK_IMAGE_HEIGHT: number;
    UNPACK_ROW_LENGTH: number;
    UNPACK_SKIP_IMAGES: number;
    UNPACK_SKIP_PIXELS: number;
    UNPACK_SKIP_ROWS: number;
    UNSIGNALED: number;
    UNSIGNED_INT_10F_11F_11F_REV: number;
    UNSIGNED_INT_2_10_10_10_REV: number;
    UNSIGNED_INT_24_8: number;
    UNSIGNED_INT_5_9_9_9_REV: number;
    UNSIGNED_INT_SAMPLER_2D: number;
    UNSIGNED_INT_SAMPLER_2D_ARRAY: number;
    UNSIGNED_INT_SAMPLER_3D: number;
    UNSIGNED_INT_SAMPLER_CUBE: number;
    UNSIGNED_INT_VEC2: number;
    UNSIGNED_INT_VEC3: number;
    UNSIGNED_INT_VEC4: number;
    UNSIGNED_NORMALIZED: number;
    VERTEX_ARRAY_BINDING: number;
    VERTEX_ATTRIB_ARRAY_DIVISOR: number;
    VERTEX_ATTRIB_ARRAY_INTEGER: number;
    WAIT_FAILED: number;
    beginQuery(target: number, query: WebGLQuery): void;
    beginTransformFeedback(primitiveMode: number): void;
    bindBufferBase(target: number, index: number, buffer: null | WebGLBuffer): void;
    bindBufferRange(target: number, index: number, buffer: null | WebGLBuffer, offset: number, size: number): void;
    bindSampler(unit: number, sampler: null | WebGLSampler): void;
    bindTransformFeedback(target: number, tf: null | WebGLTransformFeedback): void;
    bindVertexArray(array: null | WebGLVertexArrayObject): void;
    blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
    clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
    clearBufferfv(buffer: number, drawbuffer: number, values: Float32List, srcOffset?: number): void;
    clearBufferiv(buffer: number, drawbuffer: number, values: Int32List, srcOffset?: number): void;
    clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32List, srcOffset?: number): void;
    clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
    compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
    compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
    compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
    compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
    copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
    copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
    createQuery(): null | WebGLQuery;
    createSampler(): null | WebGLSampler;
    createTransformFeedback(): null | WebGLTransformFeedback;
    createVertexArray(): null | WebGLVertexArrayObject;
    deleteQuery(query: null | WebGLQuery): void;
    deleteSampler(sampler: null | WebGLSampler): void;
    deleteSync(sync: null | WebGLSync): void;
    deleteTransformFeedback(tf: null | WebGLTransformFeedback): void;
    deleteVertexArray(vertexArray: null | WebGLVertexArrayObject): void;
    drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
    drawBuffers(buffers: number[]): void;
    drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
    drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
    endQuery(target: number): void;
    endTransformFeedback(): void;
    fenceSync(condition: number, flags: number): null | WebGLSync;
    framebufferTextureLayer(target: number, attachment: number, texture: null | WebGLTexture, level: number, layer: number): void;
    getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): null | string;
    getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
    getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
    getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
    getFragDataLocation(program: WebGLProgram, name: string): number;
    getIndexedParameter(target: number, index: number): any;
    getInternalformatParameter(target: number, internalformat: number, pname: number): any;
    getQuery(target: number, pname: number): null | WebGLQuery;
    getQueryParameter(query: WebGLQuery, pname: number): any;
    getSamplerParameter(sampler: WebGLSampler, pname: number): any;
    getSyncParameter(sync: WebGLSync, pname: number): any;
    getTransformFeedbackVarying(program: WebGLProgram, index: number): null | WebGLActiveInfo;
    getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
    getUniformIndices(program: WebGLProgram, uniformNames: string[]): null | number[];
    invalidateFramebuffer(target: number, attachments: number[]): void;
    invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
    isQuery(query: null | WebGLQuery): boolean;
    isSampler(sampler: null | WebGLSampler): boolean;
    isSync(sync: null | WebGLSync): boolean;
    isTransformFeedback(tf: null | WebGLTransformFeedback): boolean;
    isVertexArray(vertexArray: null | WebGLVertexArrayObject): boolean;
    pauseTransformFeedback(): void;
    readBuffer(src: number): void;
    renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
    resumeTransformFeedback(): void;
    samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
    samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
    texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
    texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: TexImageSource): void;
    texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: null | ArrayBufferView): void;
    texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
    texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
    texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
    texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
    texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: TexImageSource): void;
    texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: null | ArrayBufferView, srcOffset?: number): void;
    transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
    uniform1ui(location: null | WebGLUniformLocation, v0: number): void;
    uniform1uiv(location: null | WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
    uniform2ui(location: null | WebGLUniformLocation, v0: number, v1: number): void;
    uniform2uiv(location: null | WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
    uniform3ui(location: null | WebGLUniformLocation, v0: number, v1: number, v2: number): void;
    uniform3uiv(location: null | WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
    uniform4ui(location: null | WebGLUniformLocation, v0: number, v1: number, v2: number, v3: number): void;
    uniform4uiv(location: null | WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
    uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
    uniformMatrix2x3fv(location: null | WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
    uniformMatrix2x4fv(location: null | WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
    uniformMatrix3x2fv(location: null | WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
    uniformMatrix3x4fv(location: null | WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
    uniformMatrix4x2fv(location: null | WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
    uniformMatrix4x3fv(location: null | WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
    vertexAttribDivisor(index: number, divisor: number): void;
    vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
    vertexAttribI4iv(index: number, values: Int32List): void;
    vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
    vertexAttribI4uiv(index: number, values: Uint32List): void;
    vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
    waitSync(sync: WebGLSync, flags: number, timeout: number): void;
}

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属性

ACTIVE_UNIFORM_BLOCKS ALREADY_SIGNALED ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED_CONSERVATIVE COLOR COLOR_ATTACHMENT1 COLOR_ATTACHMENT10 COLOR_ATTACHMENT11 COLOR_ATTACHMENT12 COLOR_ATTACHMENT13 COLOR_ATTACHMENT14 COLOR_ATTACHMENT15 COLOR_ATTACHMENT2 COLOR_ATTACHMENT3 COLOR_ATTACHMENT4 COLOR_ATTACHMENT5 COLOR_ATTACHMENT6 COLOR_ATTACHMENT7 COLOR_ATTACHMENT8 COLOR_ATTACHMENT9 COMPARE_REF_TO_TEXTURE CONDITION_SATISFIED COPY_READ_BUFFER COPY_READ_BUFFER_BINDING COPY_WRITE_BUFFER COPY_WRITE_BUFFER_BINDING CURRENT_QUERY DEPTH DEPTH_COMPONENT24 DEPTH_COMPONENT32F DEPTH24_STENCIL8 DEPTH32F_STENCIL8 DRAW_BUFFER0 DRAW_BUFFER1 DRAW_BUFFER10 DRAW_BUFFER11 DRAW_BUFFER12 DRAW_BUFFER13 DRAW_BUFFER14 DRAW_BUFFER15 DRAW_BUFFER2 DRAW_BUFFER3 DRAW_BUFFER4 DRAW_BUFFER5 DRAW_BUFFER6 DRAW_BUFFER7 DRAW_BUFFER8 DRAW_BUFFER9 DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER_BINDING DYNAMIC_COPY DYNAMIC_READ FLOAT_32_UNSIGNED_INT_24_8_REV FLOAT_MAT2x3 FLOAT_MAT2x4 FLOAT_MAT3x2 FLOAT_MAT3x4 FLOAT_MAT4x2 FLOAT_MAT4x3 FRAGMENT_SHADER_DERIVATIVE_HINT FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE FRAMEBUFFER_ATTACHMENT_BLUE_SIZE FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE FRAMEBUFFER_ATTACHMENT_GREEN_SIZE FRAMEBUFFER_ATTACHMENT_RED_SIZE FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FRAMEBUFFER_DEFAULT FRAMEBUFFER_INCOMPLETE_MULTISAMPLE HALF_FLOAT INT_2_10_10_10_REV INT_SAMPLER_2D INT_SAMPLER_2D_ARRAY INT_SAMPLER_3D INT_SAMPLER_CUBE INTERLEAVED_ATTRIBS INVALID_INDEX MAX MAX_3D_TEXTURE_SIZE MAX_ARRAY_TEXTURE_LAYERS MAX_CLIENT_WAIT_TIMEOUT_WEBGL MAX_COLOR_ATTACHMENTS MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS MAX_COMBINED_UNIFORM_BLOCKS MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS MAX_DRAW_BUFFERS MAX_ELEMENT_INDEX MAX_ELEMENTS_INDICES MAX_ELEMENTS_VERTICES MAX_FRAGMENT_INPUT_COMPONENTS MAX_FRAGMENT_UNIFORM_BLOCKS MAX_FRAGMENT_UNIFORM_COMPONENTS MAX_PROGRAM_TEXEL_OFFSET MAX_SAMPLES MAX_SERVER_WAIT_TIMEOUT MAX_TEXTURE_LOD_BIAS MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS MAX_UNIFORM_BLOCK_SIZE MAX_UNIFORM_BUFFER_BINDINGS MAX_VARYING_COMPONENTS MAX_VERTEX_OUTPUT_COMPONENTS MAX_VERTEX_UNIFORM_BLOCKS MAX_VERTEX_UNIFORM_COMPONENTS MIN MIN_PROGRAM_TEXEL_OFFSET OBJECT_TYPE PACK_ROW_LENGTH PACK_SKIP_PIXELS PACK_SKIP_ROWS PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER_BINDING PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER_BINDING QUERY_RESULT QUERY_RESULT_AVAILABLE R11F_G11F_B10F R16F R16I R16UI R32F R32I R32UI R8 R8_SNORM R8I R8UI RASTERIZER_DISCARD READ_BUFFER READ_FRAMEBUFFER READ_FRAMEBUFFER_BINDING RED RED_INTEGER RENDERBUFFER_SAMPLES RG RG_INTEGER RG16F RG16I RG16UI RG32F RG32I RG32UI RG8 RG8_SNORM RG8I RG8UI RGB_INTEGER RGB10_A2 RGB10_A2UI RGB16F RGB16I RGB16UI RGB32F RGB32I RGB32UI RGB8 RGB8_SNORM RGB8I RGB8UI RGB9_E5 RGBA_INTEGER RGBA16F RGBA16I RGBA16UI RGBA32F RGBA32I RGBA32UI RGBA8 RGBA8_SNORM RGBA8I RGBA8UI SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY_SHADOW SAMPLER_2D_SHADOW SAMPLER_3D SAMPLER_BINDING SAMPLER_CUBE_SHADOW SEPARATE_ATTRIBS SIGNALED SIGNED_NORMALIZED SRGB SRGB8 SRGB8_ALPHA8 STATIC_COPY STATIC_READ STENCIL STREAM_COPY STREAM_READ SYNC_CONDITION SYNC_FENCE SYNC_FLAGS SYNC_FLUSH_COMMANDS_BIT SYNC_GPU_COMMANDS_COMPLETE SYNC_STATUS TEXTURE_2D_ARRAY TEXTURE_3D TEXTURE_BASE_LEVEL TEXTURE_BINDING_2D_ARRAY TEXTURE_BINDING_3D TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_MODE TEXTURE_IMMUTABLE_FORMAT TEXTURE_IMMUTABLE_LEVELS TEXTURE_MAX_LEVEL TEXTURE_MAX_LOD TEXTURE_MIN_LOD TEXTURE_WRAP_R TIMEOUT_EXPIRED TIMEOUT_IGNORED TRANSFORM_FEEDBACK TRANSFORM_FEEDBACK_ACTIVE TRANSFORM_FEEDBACK_BINDING TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER_BINDING TRANSFORM_FEEDBACK_BUFFER_MODE TRANSFORM_FEEDBACK_BUFFER_SIZE TRANSFORM_FEEDBACK_BUFFER_START TRANSFORM_FEEDBACK_PAUSED TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_VARYINGS UNIFORM_ARRAY_STRIDE UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES UNIFORM_BLOCK_ACTIVE_UNIFORMS UNIFORM_BLOCK_BINDING UNIFORM_BLOCK_DATA_SIZE UNIFORM_BLOCK_INDEX UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER UNIFORM_BUFFER UNIFORM_BUFFER_BINDING UNIFORM_BUFFER_OFFSET_ALIGNMENT UNIFORM_BUFFER_SIZE UNIFORM_BUFFER_START UNIFORM_IS_ROW_MAJOR UNIFORM_MATRIX_STRIDE UNIFORM_OFFSET UNIFORM_SIZE UNIFORM_TYPE UNPACK_IMAGE_HEIGHT UNPACK_ROW_LENGTH UNPACK_SKIP_IMAGES UNPACK_SKIP_PIXELS UNPACK_SKIP_ROWS UNSIGNALED UNSIGNED_INT_10F_11F_11F_REV UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_24_8 UNSIGNED_INT_5_9_9_9_REV UNSIGNED_INT_SAMPLER_2D UNSIGNED_INT_SAMPLER_2D_ARRAY UNSIGNED_INT_SAMPLER_3D UNSIGNED_INT_SAMPLER_CUBE UNSIGNED_INT_VEC2 UNSIGNED_INT_VEC3 UNSIGNED_INT_VEC4 UNSIGNED_NORMALIZED VERTEX_ARRAY_BINDING VERTEX_ATTRIB_ARRAY_DIVISOR VERTEX_ATTRIB_ARRAY_INTEGER WAIT_FAILED

方法

beginQuery beginTransformFeedback bindBufferBase bindBufferRange bindSampler bindTransformFeedback bindVertexArray blitFramebuffer clearBufferfi clearBufferfv clearBufferiv clearBufferuiv clientWaitSync compressedTexImage3D compressedTexSubImage3D copyBufferSubData copyTexSubImage3D createQuery createSampler createTransformFeedback createVertexArray deleteQuery deleteSampler deleteSync deleteTransformFeedback deleteVertexArray drawArraysInstanced drawBuffers drawElementsInstanced drawRangeElements endQuery endTransformFeedback fenceSync framebufferTextureLayer getActiveUniformBlockName getActiveUniformBlockParameter getActiveUniforms getBufferSubData getFragDataLocation getIndexedParameter getInternalformatParameter getQuery getQueryParameter getSamplerParameter getSyncParameter getTransformFeedbackVarying getUniformBlockIndex getUniformIndices invalidateFramebuffer invalidateSubFramebuffer isQuery isSampler isSync isTransformFeedback isVertexArray pauseTransformFeedback readBuffer renderbufferStorageMultisample resumeTransformFeedback samplerParameterf samplerParameteri texImage3D texStorage2D texStorage3D texSubImage3D transformFeedbackVaryings uniform1ui uniform1uiv uniform2ui uniform2uiv uniform3ui uniform3uiv uniform4ui uniform4uiv uniformBlockBinding uniformMatrix2x3fv uniformMatrix2x4fv uniformMatrix3x2fv uniformMatrix3x4fv uniformMatrix4x2fv uniformMatrix4x3fv vertexAttribDivisor vertexAttribI4i vertexAttribI4iv vertexAttribI4ui vertexAttribI4uiv vertexAttribIPointer waitSync

属性

ACTIVE_UNIFORM_BLOCKS: number
ALREADY_SIGNALED: number
ANY_SAMPLES_PASSED: number
ANY_SAMPLES_PASSED_CONSERVATIVE: number
COLOR: number
COLOR_ATTACHMENT1: number
COLOR_ATTACHMENT10: number
COLOR_ATTACHMENT11: number
COLOR_ATTACHMENT12: number
COLOR_ATTACHMENT13: number
COLOR_ATTACHMENT14: number
COLOR_ATTACHMENT15: number
COLOR_ATTACHMENT2: number
COLOR_ATTACHMENT3: number
COLOR_ATTACHMENT4: number
COLOR_ATTACHMENT5: number
COLOR_ATTACHMENT6: number
COLOR_ATTACHMENT7: number
COLOR_ATTACHMENT8: number
COLOR_ATTACHMENT9: number
COMPARE_REF_TO_TEXTURE: number
CONDITION_SATISFIED: number
COPY_READ_BUFFER: number
COPY_READ_BUFFER_BINDING: number
COPY_WRITE_BUFFER: number
COPY_WRITE_BUFFER_BINDING: number
CURRENT_QUERY: number
DEPTH: number
DEPTH_COMPONENT24: number
DEPTH_COMPONENT32F: number
DEPTH24_STENCIL8: number
DEPTH32F_STENCIL8: number
DRAW_BUFFER0: number
DRAW_BUFFER1: number
DRAW_BUFFER10: number
DRAW_BUFFER11: number
DRAW_BUFFER12: number
DRAW_BUFFER13: number
DRAW_BUFFER14: number
DRAW_BUFFER15: number
DRAW_BUFFER2: number
DRAW_BUFFER3: number
DRAW_BUFFER4: number
DRAW_BUFFER5: number
DRAW_BUFFER6: number
DRAW_BUFFER7: number
DRAW_BUFFER8: number
DRAW_BUFFER9: number
DRAW_FRAMEBUFFER: number
DRAW_FRAMEBUFFER_BINDING: number
DYNAMIC_COPY: number
DYNAMIC_READ: number
FLOAT_32_UNSIGNED_INT_24_8_REV: number
FLOAT_MAT2x3: number
FLOAT_MAT2x4: number
FLOAT_MAT3x2: number
FLOAT_MAT3x4: number
FLOAT_MAT4x2: number
FLOAT_MAT4x3: number
FRAGMENT_SHADER_DERIVATIVE_HINT: number
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number
FRAMEBUFFER_ATTACHMENT_RED_SIZE: number
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number
FRAMEBUFFER_DEFAULT: number
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number
HALF_FLOAT: number
INT_2_10_10_10_REV: number
INT_SAMPLER_2D: number
INT_SAMPLER_2D_ARRAY: number
INT_SAMPLER_3D: number
INT_SAMPLER_CUBE: number
INTERLEAVED_ATTRIBS: number
INVALID_INDEX: number
MAX: number
MAX_3D_TEXTURE_SIZE: number
MAX_ARRAY_TEXTURE_LAYERS: number
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number
MAX_COLOR_ATTACHMENTS: number
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number
MAX_COMBINED_UNIFORM_BLOCKS: number
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number
MAX_DRAW_BUFFERS: number
MAX_ELEMENT_INDEX: number
MAX_ELEMENTS_INDICES: number
MAX_ELEMENTS_VERTICES: number
MAX_FRAGMENT_INPUT_COMPONENTS: number
MAX_FRAGMENT_UNIFORM_BLOCKS: number
MAX_FRAGMENT_UNIFORM_COMPONENTS: number
MAX_PROGRAM_TEXEL_OFFSET: number
MAX_SAMPLES: number
MAX_SERVER_WAIT_TIMEOUT: number
MAX_TEXTURE_LOD_BIAS: number
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number
MAX_UNIFORM_BLOCK_SIZE: number
MAX_UNIFORM_BUFFER_BINDINGS: number
MAX_VARYING_COMPONENTS: number
MAX_VERTEX_OUTPUT_COMPONENTS: number
MAX_VERTEX_UNIFORM_BLOCKS: number
MAX_VERTEX_UNIFORM_COMPONENTS: number
MIN: number
MIN_PROGRAM_TEXEL_OFFSET: number
OBJECT_TYPE: number
PACK_ROW_LENGTH: number
PACK_SKIP_PIXELS: number
PACK_SKIP_ROWS: number
PIXEL_PACK_BUFFER: number
PIXEL_PACK_BUFFER_BINDING: number
PIXEL_UNPACK_BUFFER: number
PIXEL_UNPACK_BUFFER_BINDING: number
QUERY_RESULT: number
QUERY_RESULT_AVAILABLE: number
R11F_G11F_B10F: number
R16F: number
R16I: number
R16UI: number
R32F: number
R32I: number
R32UI: number
R8: number
R8_SNORM: number
R8I: number
R8UI: number
RASTERIZER_DISCARD: number
READ_BUFFER: number
READ_FRAMEBUFFER: number
READ_FRAMEBUFFER_BINDING: number
RED: number
RED_INTEGER: number
RENDERBUFFER_SAMPLES: number
RG: number
RG_INTEGER: number
RG16F: number
RG16I: number
RG16UI: number
RG32F: number
RG32I: number
RG32UI: number
RG8: number
RG8_SNORM: number
RG8I: number
RG8UI: number
RGB_INTEGER: number
RGB10_A2: number
RGB10_A2UI: number
RGB16F: number
RGB16I: number
RGB16UI: number
RGB32F: number
RGB32I: number
RGB32UI: number
RGB8: number
RGB8_SNORM: number
RGB8I: number
RGB8UI: number
RGB9_E5: number
RGBA_INTEGER: number
RGBA16F: number
RGBA16I: number
RGBA16UI: number
RGBA32F: number
RGBA32I: number
RGBA32UI: number
RGBA8: number
RGBA8_SNORM: number
RGBA8I: number
RGBA8UI: number
SAMPLER_2D_ARRAY: number
SAMPLER_2D_ARRAY_SHADOW: number
SAMPLER_2D_SHADOW: number
SAMPLER_3D: number
SAMPLER_BINDING: number
SAMPLER_CUBE_SHADOW: number
SEPARATE_ATTRIBS: number
SIGNALED: number
SIGNED_NORMALIZED: number
SRGB: number
SRGB8: number
SRGB8_ALPHA8: number
STATIC_COPY: number
STATIC_READ: number
STENCIL: number
STREAM_COPY: number
STREAM_READ: number
SYNC_CONDITION: number
SYNC_FENCE: number
SYNC_FLAGS: number
SYNC_FLUSH_COMMANDS_BIT: number
SYNC_GPU_COMMANDS_COMPLETE: number
SYNC_STATUS: number
TEXTURE_2D_ARRAY: number
TEXTURE_3D: number
TEXTURE_BASE_LEVEL: number
TEXTURE_BINDING_2D_ARRAY: number
TEXTURE_BINDING_3D: number
TEXTURE_COMPARE_FUNC: number
TEXTURE_COMPARE_MODE: number
TEXTURE_IMMUTABLE_FORMAT: number
TEXTURE_IMMUTABLE_LEVELS: number
TEXTURE_MAX_LEVEL: number
TEXTURE_MAX_LOD: number
TEXTURE_MIN_LOD: number
TEXTURE_WRAP_R: number
TIMEOUT_EXPIRED: number
TIMEOUT_IGNORED: number
TRANSFORM_FEEDBACK: number
TRANSFORM_FEEDBACK_ACTIVE: number
TRANSFORM_FEEDBACK_BINDING: number
TRANSFORM_FEEDBACK_BUFFER: number
TRANSFORM_FEEDBACK_BUFFER_BINDING: number
TRANSFORM_FEEDBACK_BUFFER_MODE: number
TRANSFORM_FEEDBACK_BUFFER_SIZE: number
TRANSFORM_FEEDBACK_BUFFER_START: number
TRANSFORM_FEEDBACK_PAUSED: number
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number
TRANSFORM_FEEDBACK_VARYINGS: number
UNIFORM_ARRAY_STRIDE: number
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number
UNIFORM_BLOCK_ACTIVE_UNIFORMS: number
UNIFORM_BLOCK_BINDING: number
UNIFORM_BLOCK_DATA_SIZE: number
UNIFORM_BLOCK_INDEX: number
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number
UNIFORM_BUFFER: number
UNIFORM_BUFFER_BINDING: number
UNIFORM_BUFFER_OFFSET_ALIGNMENT: number
UNIFORM_BUFFER_SIZE: number
UNIFORM_BUFFER_START: number
UNIFORM_IS_ROW_MAJOR: number
UNIFORM_MATRIX_STRIDE: number
UNIFORM_OFFSET: number
UNIFORM_SIZE: number
UNIFORM_TYPE: number
UNPACK_IMAGE_HEIGHT: number
UNPACK_ROW_LENGTH: number
UNPACK_SKIP_IMAGES: number
UNPACK_SKIP_PIXELS: number
UNPACK_SKIP_ROWS: number
UNSIGNALED: number
UNSIGNED_INT_10F_11F_11F_REV: number
UNSIGNED_INT_2_10_10_10_REV: number
UNSIGNED_INT_24_8: number
UNSIGNED_INT_5_9_9_9_REV: number
UNSIGNED_INT_SAMPLER_2D: number
UNSIGNED_INT_SAMPLER_2D_ARRAY: number
UNSIGNED_INT_SAMPLER_3D: number
UNSIGNED_INT_SAMPLER_CUBE: number
UNSIGNED_INT_VEC2: number
UNSIGNED_INT_VEC3: number
UNSIGNED_INT_VEC4: number
UNSIGNED_NORMALIZED: number
VERTEX_ARRAY_BINDING: number
VERTEX_ATTRIB_ARRAY_DIVISOR: number
VERTEX_ATTRIB_ARRAY_INTEGER: number
WAIT_FAILED: number

方法

  • 参数

    返回 void

  • 参数

    • primitiveMode: number

    返回 void

  • 参数

    返回 void

  • 参数

    • target: number
    • index: number
    • buffer: null | WebGLBuffer
    • offset: number
    • size: number

    返回 void

  • 参数

    返回 void

  • 参数

    • srcX0: number
    • srcY0: number
    • srcX1: number
    • srcY1: number
    • dstX0: number
    • dstY0: number
    • dstX1: number
    • dstY1: number
    • mask: number
    • filter: number

    返回 void

  • 参数

    • buffer: number
    • drawbuffer: number
    • depth: number
    • stencil: number

    返回 void

  • 参数

    • buffer: number
    • drawbuffer: number
    • values: Float32List
    • 可选srcOffset: number

    返回 void

  • 参数

    • buffer: number
    • drawbuffer: number
    • values: Int32List
    • 可选srcOffset: number

    返回 void

  • 参数

    • buffer: number
    • drawbuffer: number
    • values: Uint32List
    • 可选srcOffset: number

    返回 void

  • 参数

    返回 number

  • 参数

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number
    • border: number
    • imageSize: number
    • offset: number

    返回 void

  • 参数

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number
    • border: number
    • srcData: ArrayBufferView
    • 可选srcOffset: number
    • 可选srcLengthOverride: number

    返回 void

  • 参数

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • zoffset: number
    • width: number
    • height: number
    • depth: number
    • format: number
    • imageSize: number
    • offset: number

    返回 void

  • 参数

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • zoffset: number
    • width: number
    • height: number
    • depth: number
    • format: number
    • srcData: ArrayBufferView
    • 可选srcOffset: number
    • 可选srcLengthOverride: number

    返回 void

  • 参数

    • readTarget: number
    • writeTarget: number
    • readOffset: number
    • writeOffset: number
    • size: number

    返回 void

  • 参数

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • zoffset: number
    • x: number
    • y: number
    • width: number
    • height: number

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    • mode: number
    • first: number
    • count: number
    • instanceCount: number

    返回 void

  • 参数

    • buffers: number[]

    返回 void

  • 参数

    • mode: number
    • count: number
    • type: number
    • offset: number
    • instanceCount: number

    返回 void

  • 参数

    • mode: number
    • start: number
    • end: number
    • count: number
    • type: number
    • offset: number

    返回 void

  • 参数

    • target: number

    返回 void

  • 返回 void

  • 参数

    • condition: number
    • flags: number

    返回 null | WebGLSync

  • 参数

    • target: number
    • attachment: number
    • texture: null | WebGLTexture
    • level: number
    • layer: number

    返回 void

  • 参数

    返回 null | string

  • 参数

    返回 any

  • 参数

    返回 any

  • 参数

    • target: number
    • srcByteOffset: number
    • dstBuffer: ArrayBufferView
    • 可选dstOffset: number
    • 可选length: number

    返回 void

  • 参数

    返回 number

  • 参数

    • target: number
    • index: number

    返回 any

  • 参数

    • target: number
    • internalformat: number
    • pname: number

    返回 any

  • 参数

    返回 any

  • 参数

    返回 any

  • 参数

    返回 any

  • 参数

    返回 number

  • 参数

    返回 null | number[]

  • 参数

    • target: number
    • attachments: number[]

    返回 void

  • 参数

    • target: number
    • attachments: number[]
    • x: number
    • y: number
    • width: number
    • height: number

    返回 void

  • 参数

    返回 boolean

  • 参数

    返回 boolean

  • 参数

    返回 boolean

  • 返回 void

  • 参数

    • src: number

    返回 void

  • 参数

    • target: number
    • samples: number
    • internalformat: number
    • width: number
    • height: number

    返回 void

  • 返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number
    • border: number
    • format: number
    • type: number
    • pboOffset: number

    返回 void

  • 参数

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number
    • border: number
    • format: number
    • type: number
    • source: TexImageSource

    返回 void

  • 参数

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number
    • border: number
    • format: number
    • type: number
    • srcData: null | ArrayBufferView

    返回 void

  • 参数

    • target: number
    • level: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number
    • border: number
    • format: number
    • type: number
    • srcData: ArrayBufferView
    • srcOffset: number

    返回 void

  • 参数

    • target: number
    • levels: number
    • internalformat: number
    • width: number
    • height: number

    返回 void

  • 参数

    • target: number
    • levels: number
    • internalformat: number
    • width: number
    • height: number
    • depth: number

    返回 void

  • 参数

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • zoffset: number
    • width: number
    • height: number
    • depth: number
    • format: number
    • type: number
    • pboOffset: number

    返回 void

  • 参数

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • zoffset: number
    • width: number
    • height: number
    • depth: number
    • format: number
    • type: number
    • source: TexImageSource

    返回 void

  • 参数

    • target: number
    • level: number
    • xoffset: number
    • yoffset: number
    • zoffset: number
    • width: number
    • height: number
    • depth: number
    • format: number
    • type: number
    • srcData: null | ArrayBufferView
    • 可选srcOffset: number

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    • program: WebGLProgram
    • uniformBlockIndex: number
    • uniformBlockBinding: number

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    返回 void

  • 参数

    • index: number
    • divisor: number

    返回 void

  • 参数

    • index: number
    • x: number
    • y: number
    • z: number
    • w: number

    返回 void

  • 参数

    返回 void

  • 参数

    • index: number
    • x: number
    • y: number
    • z: number
    • w: number

    返回 void

  • 参数

    返回 void

  • 参数

    • index: number
    • size: number
    • type: number
    • stride: number
    • offset: number

    返回 void

  • 参数

    返回 void