interface WEBGL_multi_draw { multiDrawArraysInstancedWEBGL(mode: number,
firstsList: number[] | Int32Array,
firstsOffset: number,
countsList: number[] | Int32Array,
countsOffset: number,
instanceCountsList: number[] | Int32Array,
instanceCountsOffset: number,
drawcount: number): void; multiDrawArraysWEBGL(mode: number,
firstsList: number[] | Int32Array,
firstsOffset: number,
countsList: number[] | Int32Array,
countsOffset: number,
drawcount: number): void; multiDrawElementsInstancedWEBGL(mode: number,
countsList: number[] | Int32Array,
countsOffset: number,
type: number,
offsetsList: number[] | Int32Array,
offsetsOffset: number,
instanceCountsList: number[] | Int32Array,
instanceCountsOffset: number,
drawcount: number): void; multiDrawElementsWEBGL(mode: number,
countsList: number[] | Int32Array,
countsOffset: number,
type: number,
offsetsList: number[] | Int32Array,
offsetsOffset: number,
drawcount: number): void; } 方法
multiDrawArraysInstancedWEBGL
- multiDrawArraysInstancedWEBGL(mode, firstsList, firstsOffset, countsList, countsOffset, instanceCountsList, instanceCountsOffset, drawcount): void
参数
- mode: number
- firstsList: number[] | Int32Array
- firstsOffset: number
- countsList: number[] | Int32Array
- countsOffset: number
- instanceCountsList: number[] | Int32Array
- instanceCountsOffset: number
- drawcount: number
返回 void
multiDrawArraysWEBGL
- multiDrawArraysWEBGL(mode, firstsList, firstsOffset, countsList, countsOffset, drawcount): void
参数
- mode: number
- firstsList: number[] | Int32Array
- firstsOffset: number
- countsList: number[] | Int32Array
- countsOffset: number
- drawcount: number
返回 void
multiDrawElementsInstancedWEBGL
- multiDrawElementsInstancedWEBGL(mode, countsList, countsOffset, type, offsetsList, offsetsOffset, instanceCountsList, instanceCountsOffset, drawcount): void
参数
- mode: number
- countsList: number[] | Int32Array
- countsOffset: number
- type: number
- offsetsList: number[] | Int32Array
- offsetsOffset: number
- instanceCountsList: number[] | Int32Array
- instanceCountsOffset: number
- drawcount: number
返回 void
multiDrawElementsWEBGL
- multiDrawElementsWEBGL(mode, countsList, countsOffset, type, offsetsList, offsetsOffset, drawcount): void
参数
- mode: number
- countsList: number[] | Int32Array
- countsOffset: number
- type: number
- offsetsList: number[] | Int32Array
- offsetsOffset: number
- drawcount: number
返回 void