interface WEBGL_multi_draw {
    multiDrawArraysInstancedWEBGL(mode: number, firstsList: number[] | Int32Array, firstsOffset: number, countsList: number[] | Int32Array, countsOffset: number, instanceCountsList: number[] | Int32Array, instanceCountsOffset: number, drawcount: number): void;
    multiDrawArraysWEBGL(mode: number, firstsList: number[] | Int32Array, firstsOffset: number, countsList: number[] | Int32Array, countsOffset: number, drawcount: number): void;
    multiDrawElementsInstancedWEBGL(mode: number, countsList: number[] | Int32Array, countsOffset: number, type: number, offsetsList: number[] | Int32Array, offsetsOffset: number, instanceCountsList: number[] | Int32Array, instanceCountsOffset: number, drawcount: number): void;
    multiDrawElementsWEBGL(mode: number, countsList: number[] | Int32Array, countsOffset: number, type: number, offsetsList: number[] | Int32Array, offsetsOffset: number, drawcount: number): void;
}

方法

  • 参数

    • mode: number
    • firstsList: number[] | Int32Array
    • firstsOffset: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • instanceCountsList: number[] | Int32Array
    • instanceCountsOffset: number
    • drawcount: number

    返回 void

  • 参数

    • mode: number
    • firstsList: number[] | Int32Array
    • firstsOffset: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • drawcount: number

    返回 void

  • 参数

    • mode: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • type: number
    • offsetsList: number[] | Int32Array
    • offsetsOffset: number
    • instanceCountsList: number[] | Int32Array
    • instanceCountsOffset: number
    • drawcount: number

    返回 void

  • 参数

    • mode: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • type: number
    • offsetsList: number[] | Int32Array
    • offsetsOffset: number
    • drawcount: number

    返回 void