The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.

interface ANGLE_instanced_arrays {
    VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: number;
    drawArraysInstancedANGLE(mode: number, first: number, count: number, primcount: number): void;
    drawElementsInstancedANGLE(mode: number, count: number, type: number, offset: number, primcount: number): void;
    vertexAttribDivisorANGLE(index: number, divisor: number): void;
}

属性

VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: number

方法

  • 参数

    • mode: number
    • first: number
    • count: number
    • primcount: number

    返回 void

  • 参数

    • mode: number
    • count: number
    • type: number
    • offset: number
    • primcount: number

    返回 void

  • 参数

    • index: number
    • divisor: number

    返回 void